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Mailing List Logs for ShadowRN

From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: GMing help
Date: Mon, 22 Dec 1997 15:30:04 -0500
On Mon, Dec 22, 1997 at 03:06:28PM -0500, Puma219 wrote:
> Folks,
> I've GMed a couple of games online like Battletech and such. Coming up I'm
> starting my first Shadowrun game and my first live-game. I'm having trouble
> with some of the rules...like the Matrix...and Astral Space. I mean I
> understand What to do, its just I don't want to be rifling through the book
> constantly. Does anyone have any Programs or text documents that have the
> rules broken down on them...I could also use any suggestions in regards to my
> first live-game session. Thanks.
>
> Rick

Is this your first Shadowrun GM? I'm slightly confused on the wording.
Anyway here is my .02. Check out Paulo's Archive, there
are several items programs etc that may help. Couple
more things. If this is your first GM of shadowrun. Leave
the matrix out. Use NPC for deckers, and adjust the decking
to fit the storyline. VR2 is a good book, but technical, and you
have to have players interested in that sorta stuff.
As far as astral, get very familiar with the base magic rules
before using astral space for much beyond recon. Alot of
astral space specifics still get debates and hashed out
here on a regular basis. Go through the book, and make
notes of all the rules you'll need for the NPCS.
(Mine fits on two pages, but I'm constantly adjusting it.)
Damage Codes, how to summor spirits, spirit powers etc.
SR has a heck of alot more variety then BT does.
Prepartation is essential until you know the rules backwards
and forewards (or you can borrow gurths brain :))
Even then, I take alot my "cheat" sheet.
Good luck. Damn I'm in a rambling mode again.

--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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Time is the best teacher. Unfortunately it kills all of its students.

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