Back to the main page

Mailing List Logs for ShadowRN

From: Ralph and Ivy Ryan <sgmpaws@*******.COM>
Subject: Re: Hi Everyone!! Answers to the questions
Date: Tue, 23 Dec 1997 21:20:28 -0500
----------
> From: Gurth <gurth@******.NL>
> Date: Tuesday, December 23, 1997 2:11 PM
>
> Ralph and Ivy Ryan said on 19:48/22 Dec 97...
>
> > How to make your PCs use (burn) Karma Pool. Read the rulebook. It
states
> > that the pool will refresh once the PCs get a chance to rest and relax.
> > Where are they going to do that on a run??? They do that at home once
the
> > run is over of course.
>
> It depends on how you interpret "catching your breath" -- I see it as
> whenever they have the time to think about things for more than a few
> minutes, for example. That means KP refreshes quite often in my campaign.

That is the sure way to karma abuse from my POV. If the characters are
jandering around town, sure. But on a run they won't catch their breath
till it's over and the nuyens in their hands and their in their squat.
They are never able to "catch their breath" in "Injun Country". Ask a
combat vet about patrols...

> > Karma awards: To parphrase the book; take 1/10th of the award and
round it
> > up and add it to karma pool, the other 9/10th is rounded up and put
into
> > good karma. Also, karma is only awarded after the complete adventure
is
> > over, not after every session.
>
> Maybe you need to explain this further. As I understand it, when you
award
> PCs 5 Karma, it's 1 pool (KP) and 4 Good Karma (GK); next adventure they
> get 5 Karma again, which once more becomes 1 KP and 1 GK. The result is a
> PC with 2 KP and 8 GK earned; OTOH you could make the KP equal to 1/10th
> of the _total_ Karma earned, and GK the rest. That way (which I think is
> what FASA intended, but put into words in a rather poor way), the same
> char would have a 1 KP and 9 GK.

Actually the character *should* have 2 Karma Pool and 8 Good Karma. That
was what the guys who wrote the game intended from the start. That is what
they told me, and they sure had no reason to sell me a story.

> > Realism: Yes. This is one of very few games in which a character can
die
> > in one shot.
>
> Too bad you didn't re-join the list a week earlier, we had a big thread
> about that very recently. Oh, and have you ever tried Phoenix Command?

Actually, dying from one shot does depend on my not using the ruling, put
in for the kiddies, that a single wound cannot go past Deadly. I didn't
even know that caveat was in the book till a nice swiss lad pointed it out
to me in 94. I still don't use it.

Ivy K.

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.