Back to the main page

Mailing List Logs for ShadowRN

From: DaveM <a0021875@*******.NET>
Subject: Melee Combat
Date: Wed, 24 Dec 1997 10:09:11 -0800
Going off a comment someone else made here before I considered it and
was thinking of throwing in an idea of my own, let me know what ya
think.

Make Armed/Unarmed combat attacks like as normal, TN#4 etc.
Opponents/targets get an oppossed test at TN#4.
Heres where the idea comes in. The target can only roll to defend
his/herself using Armed/Unarmed during a phase that the get an action
in, and then if the target gets more successes then it cant hit back,
just defended enough to dodge, they get an attack anyway on their
action. This idea was because I thought that someone goin in the 40's
initiative with low skill attacking someone going on 14 with high
Armed/Unarmed would get hit alot on his/her own actions by a slow person
that shouldnt move until way later.

Its an abstract combat system as is and I though this might make a
little more sense.

What I refer to when I say a phase that the target gets an action in is
I break the turn up in to 10's ie, 50's,40's,30's, etc... if you have
an action in that section you can defend yourself, if you dont, ie your
way slower, the fast attacker can come in and attack you before you have
a chance to move to defend yourself, even then when he does attack and
you CAN defend, if you get more successes you dont get to hit, you get
your action normally. (This can be changed back to where if you do get
to use your skill, then you can hit if you have more successes on a
defense as stated normally, which is fine.) :) DM

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.