From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Assorted Suggestions |
Date: | Thu, 25 Dec 1997 11:23:56 +0100 |
> 1. I think the damage codes should go back to the original way like
> 6D3.
Me too, it gives just that little bit more variety to weapons and spells
for only a very little bit of extra effort during the game.
> 2. In melee combat if your week you usually cant harm anyone even if
> you hit. Example Freak has a strength 3 using a survival knife +2 so the
> combined strength is 5L. I attack Sonnie, who is wearing a armor
> jacket, with my knife score 3 successes over his. All Sonny needs 5
> successes at target #2 inorder to feel nothing which isnt that hard.
Agreed. A little plus to the Power Level might be a good idea for melee
weapons.
> 3. I like the road FASA is going with its new products.
I'm not particularly fond of it. IMHO the recent books (published over
the past two years or so) have taken a very noticable turn away from the
older books. This is probably because Mike Mulvihill has different ideas
about the game than Tom Dowd, but I don't always agree with his choices.
> 4. Rigger2 has some great new ideas.
Too bad about the editing, though.
> 6. I would like to see in SR3 or in another book a guideline to make
> new cyberware, bioware, weapons.
I'd rather not, it'd probably mean I'll have to adjust the game stats of I
don't know how many pieces of equipment :)
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
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-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
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