From: | Sascha Pabst <Sascha.Pabst@**********.UNI-OLDENBURG.DE> |
---|---|
Subject: | Re: ?? (was Re: Possession) |
Date: | Thu, 25 Dec 1997 17:17:57 +0000 |
> Ralph and Ivy Ryan wrote:
> > SRII is a game that rewards a good GM, and poor ones have to change the
> > rules.
> Really? Then I guess a good GM does't find much of a challenge with
> the rules as they stand. Pity, then, that you refuse to use your own
> creativity, and accuse those who do as lesser GM's as yourself. You
> must be quite the 'good GM' to be able to stick to the rules as they
> stand, lacking in such areas as they are. Stubborn and unbending
> comes to mind. Is your totem Steel?
Sorry to throw myself in there, but of course Ralph and Ivy are right.
When a player has an idea that isn't covered by the rules - "it is not
possible!" In fact, noone could think a human being could bve able to
just run into enemies when it has no "Simple" or "Complex" Action left
that "Phase". By the rules, movement is not an action, but it's
impossible to move into your enemies to distract their aim. Only lower
GMs allow such a nonsense.
No, sorry, didn't want to become sarcastic, but there are several
things _not_ covered by the rules - obviously, one has to expand the
existing rules with creative players (and I am happy I have a few in my
group). Some rules aim for a style not everyone likes - for the overall
benefit of the players and GM, they have to be changed.
If that's a definition for a "poor" GM I am proud to see the faces of
my players, happy with my poor style.
Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst | 'Real stupidity |
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| beats artificial |
| \___ __/ | | intelligence every |
|==== \_/ ======| *Wearing hats is just a way of life* | time.' |
|LOGOUT FASCISM!| - Me | - M. Ridcully |
+------------- http://www.informatik.uni-oldenburg.de/~jhary ----(T.Pratchett)+