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From: Zixx <t_berghoff@*********.NETSURF.DE>
Subject: Re: reworked damage-system
Date: Fri, 26 Dec 1997 17:55:45 +0000
On 25 Dec 97 at 23:41, John E Pederson wrote:

> On Fri, 26 Dec 1997 03:11:57 +0000 Zixx <t_berghoff@*********.NETSURF.DE>
> writes:
> <<WARNING: If you don't like the idea of a new system, delete this
> message. We don't need a flood of "But why?"-messages...>>
>
>
> But why? :):):) Ivy won't like this, you know... ;)

Yeah, it's a houserule (and a not yet finished one!). Anyway, all it needs
is a *plonk* to get her quiet...:)

> <<Anyway, this is something a friend of mine and me came up with lately
> (Well, I came up with ideas and he told me it sucked until there was
> something not completely boken :)). It's based on Steve K.'s system and
> what came of my discussion with losthalo (yup, I finally rewrote the
> damage-codes)>>
>
>
> Well, I should be fairly unbiased... I ignored both previous
> conversations:)

Hmmmm, well maybe you should check Steve's artical. He explains thigs
rather nicely there...

> <<Anyway, here it is:
>
> (Note: This is far from completed and I'd like your feedback to get it
> working)>>
>
>
> Oh, sure, always you, you, you. Well what about my needs?
> :):) (Man, am *I* in a weird mood tonight!)

Hey, write your own twisted damage-system! This is mine, MINE, *MINE*!!!
:)

> <<First of all, a quick summary:
> -Physical damage is only resisted with armor
> -Damage is measured in damage boxes instead of the old 9M or
> 4M2-codes>>
>
>
> That, in and of itself, is an improvement over the current system, though
> I think that it will wind up complicating some things a bit... Or not,
> come to think of it. <shrug>

What I really like about is that you can make multipiers for other targets.
Right now, I'm thinking of x2 for vehicles (thus, a 6DB weapon would only
do 3DB against a vehicle (seems to work GREAT with the body/armor-stuff
from R2) and maybe x50 for naval-vehicles (or after Jon's explaination of
the codes, it might be 20*e^x (Now that's a bit complicated!))

> << -Stun damage is resisted with a armor and parts of body OR
> willpower>>
>
>
> Is that because you haven't decided or will it be whichever is
> highest/lowest/closest to 10/etc?

You take the highes of both. This way, a troll can take quite a lot (which
he should) and a mage can take also quite a lot.

> << -The number of damage boxes you can survive is based on your
> body>>
>
>
> Just noting that this is already partially compensated for in the current
> system as the number of overflow boxes you get is equal to your Body or
> some such...

Hmmm...yeah. We are thinking about that. Maybe we add 'body'-boxes and let
you survive one minute per box (although that gives people with high
body-ratings a bit too many boxes to fill(To get back to Gurth
mega-troll, he'd have 43 boxes.). Another way simply a fixed number of
boxes. Or just leave them out...

> <<Physical damage:
> Physical damage is actual wounds and as Steve Kenson so eloquently said,
> muscles are not going to stop bullets.>>
>
>
> Muscles may not stop bullets, but they aren't (with the exception of a
> few special muscles) nearly as vital as other areas of the body... like
> the kidneys or liver... Lots of bulk means it is a heck of a lot harder
> to hit something vital... (having looked ahead that is accounted for in
> some capacity by the manner in which damage boxes are figured)

Yup. You can take more damage, but you do take damage. The thing was just
that BTB someone could stop a bullet with his naked chest alone....

> <<So when resisting physical-damage, you roll your armor-rating against
> the number of damage-boxes (Let's call the DBs...reminds me of
> assembler...). For every succsess you get, the damage is reduces by one
> DB. Note that the number of sucsesses the attacker gets are added to the
> DBs after that.>>
>
>
> Sounds like that could get *real* deadly, *real* frigging fast... On the
> other hand, since we're not dealing with damage levels any more, maybe
> not.

It is deadlier, as it's harder to resist. OTOH, staging damage up takes
more sucsesses (from S to D (or 6DB to 10DB) you need two successes right
now. With this rules 4...)

> <example snipped>
>
> Looks at least as simple as the current system as far as staging goes...
> though I think you're going to wind up with something that is deadlier
> (especially for low-body folks) than the standard system...

Granted. Maybe I make hitting someone harder (+1 or +2 on all
firearms/gunnery tests), though I like the game more lethal (right now I do
that by tweaking the original rules....).
OTOH, I don't know how it works against normal runners. Well, we'll test it
on sunday...

> <<Stun damage
> While a tough body might not stop stop bullets, it does stop fists. So
> when resisting stun, you roll 1/2 of the char's body OR willpower plus
> armor. This is also true when resisting drain (mainly because I always
> wanted a troll-shaman that didn't suck:))>>
>
>
> Hold up a minute... I get *armor* when resisting spell drain?! Did you
> intend that, or was that just unclear from how it's written above?

Whooops. TYPO! Of course you don't <sound of banging haed against the wall>

> <<The character:
> Every character get 7+body boxes on his damage monitor for physical and
> 7+body OR 7+willpower boxes for stun damage. This allows a char to
> control himself when taking stun damage and as drain is much harder to
> resist (see 'stun damage' above) it allows high willpower-mages to cast
> more spells than someone with low willpower)>>
>
>
> Looks okay... your average shmoe is still going to have his ten boxes on
> each end.... though your trolls could wind up with fewer stun boxes than
> a human, depending on which way you go there... I'd suggest just making
> the whole thing body based, myself... it saves heartburn later.

As I said, you can choose. What I really like is that it makes
ork/troll-magicians more useful (they can take more drain then the rest)...
(BTW, dermal armor does NOT count!)

> <<Melee combat:
> While firearms are rather easy to convert, melee is a bit harder, as you
> have to include the strenght into the damage. What we came up is to add
> 1/3 of the strength (round up) to the damage. We figured that it doesn't
> matter much how hard you stab someone with a knife, but with blunt
> weapons this isn't really true. OTOH I wouldn't want another system for
> blunt weapons. Oh yeah, I nearly forgot to add, that I'm (this time
> without my friend) toying around with adding physical damage to the stun,
> if a certain degree is reached (say, if the attacker does more than 6
> DBs, you add half of the DBs as physical. That way, a troll with a
> baseball-bat *does* break some bones)>>
>
>
> That makes sense (for the most part, anyway). I would suggest just
> setting up damage codes for melee weapons according to the weapon... a
> sword is going to automatically have physical damage,

Of course...


> but that baseball
> bat will depend more on your strength (based on what you've got laid out
> above). If nothing else, I like the idea of rolling over some boxes from
> blunt trauma.

One of the nice things this allows is special martial-arts (though there is
a lot of room for muchies there). You just change the damage you have to do
to go physical and/or the amount of physical damage you do when you reach
than level....<egmg>

> <<Drain:
> This is something I'm not really happy with. Anyway, the basic idea was
> to give every spell a base drain (a number of DBs) and add something like
> 1/2 of the force to this. So if a firebomb did 6 DBs of drain, a force 6
> firebomb did 9 DBs of drain (And I doubt anyone can resist that). As for
> centering, add half of the skill to the willpower-test.>>
>
>
> Quite reasonable, though it will, understandably, hit us spellworms
> hard:)

Yeah, but that's intended. SR is Cyberpunk after all, so whatever you do,
it's not going to be very good to you. And after haveing seen someone cast
the mentioned force 6 firebomb WITHOUT drain, you'll like it....:)

> >...hell I'm sure i left something out!
>
>
> You'll figure it out, I'm sure.

Yeah, vehicles (before Jon comes and asks for it):
Vehicles get the same amount of boxes as chars (7+body), but all damage
goes through a multiplication (the x2 I mentioned before), to a 10DBC
(damage boxes, character) does 5DBV (damage boxes, vehicle). And a 20DBV
(maybe a PAC) does 40DBC...
FYI, every weapon above LMGs is a vehiclular weapon...(so a single round
from a GPHMG is a Bad Thing, even for a troll...)
Oh yeah, the barrier rating: The armor stops everything that doesn't do
more DBVs than the armor rating (So the R2 Aguilar (sp?) stops everything
up to 10DBV. Forget about your Predators, folks!)


Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.

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