From: | Zixx <t_berghoff@*********.NETSURF.DE> |
---|---|
Subject: | Re: Sniper rifles |
Date: | Tue, 30 Dec 1997 19:40:09 +0000 |
[more infos on firearms]
> > The problem you run into is that a lot of people don't know that
> much
> >about firearms, and spending a lot of time an effort providing precise
> >stats and a lot of gory detail would not be of that much benefit to a
> >lot of people that play SR. Personally I think they are better off
> >sticking with the basic idea the way they have, and avoid trying to
> >burden the system with massive amounts of detail that really aren't that
> >necessary.
>
> Ahem. I am of the firm opinion that if you don't want combat detail, you
> should be playing White Wolf. =)
Yeah, SR is a pretty fighting-based game. And most PCs use guns for that.
>OTOH, you do have a point, insofar as
> the newbies who are mangling the system already don't need more rules to
> mangle. Therefore, the logical conclusion would be to include such arcane
> intricacies as the effect of muzzle flash on sniper concealment and the
> various methods of telling a gun to be quiet in an advanced rules section
> of the book, much like Rigger 2 did. Just a random thought.
Well, it only would be a couple of additional numbers. Calibre, tape of
siliencer/suppressor, etc.
> Oh, and BTW, I'm back. Hi. =)
Welcome back. Where have you been? (You disappeared just before we could
really start flaming about that matial-arts topic, George! :))
Tobias Berghoff a.k.a Zixx a.k.a. Charon, your friendly werepanther physad.
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