From: | George H Metz <wolfstar@****.COM> |
---|---|
Subject: | Re: SR3 Magic Terms) |
Date: | Wed, 31 Dec 1997 03:29:06 -0500 |
>Ereskanti wrote:
>
>> > wards that you're not the type of thing they're set to stop,
convincing
>> > spirits using Search power that you're not what you are... This
ability
>> > makes a whole lot of magic useless when used against such a
character.
>
>>Yes,but you are also NOT considering the reverse of the effects.
Redesigning
>>wards to be smarter, connecting their energies in association with
spiritual
>>or elemental energies, interlacing them with spells directly. Or even,
gasp
>>at this one, connecting the ward to a magician's own mind giving it a
chance
>>to notice things in much the same way that a Rigger now uses CCSS to
monitor
>>a site.
>
>This is an example of, ah, not thinking things out, Keith. Given that a
>"cloaked" Magician -- one using Masking to turn his aura into a potted
>plant -- is 'invisible' to the mage, hooking that mage up to a ward
>(which similarly won't pick up on the cloaked mage) affects nothing.
I dunno about this one. If I was rigging a site's wards, so to speak,
and I saw a potted plant waddling it's way towards me, I THINK I'd get a
little bit suspicious, and quite possibly nuke the thing, while hoping
it's not Bob playing a practical joke.
>Oh, it's still a nifty idea, just not in this particular example.
Yeah, tell me about it. =)
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