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Mailing List Logs for ShadowRN

From: Gurth <gurth@******.NL>
Subject: Re: The talks on my Cyberware post.
Date: Sat, 2 May 1998 14:43:50 +0100
Oliver McDonald said on 13:37/ 1 May 98...

> Hear here. I really wonder why FASA bothered with the Cyber-Zombie...
> Perhaps so GM's could throw them at players, but as a GM, I would never
> allow a player to become one. A munchkin type player would consider the
> 'drawbacks' as advantages.

Then don't allow them to players you suspect will abuse the character's
possibilities and drawbacks. When you think a player is up to it, why not?

In my campaign, for example, there is one player I wouldn't allow to play
a cyberzombie -- he's always out to take disadvantages that won't bother
him (like allergies to things he "knows" he come into contact with), and
when he does suffer from those disadvantages he chose himself, he starts
to complain until I (and often the other players too) tell him to shut up
and play the goddamn character already.

OTOH I've a player who seemed to like the idea of the disadvantages of the
cyberzombie, and looked at them more than at the bonuses. Our campaign
thus ended up with a very paranoid cyberzombie who was being roleplayed
very well compared to some other characters in the group. In that case I
have no problem with someone wanting a cyberzombie PC.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
You're gonna like it, but not a lot.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

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