From: | Rune Fostervoll <runefo@***.UIO.NO> |
---|---|
Subject: | Re: The talks on my Cyberware post. |
Date: | Sat, 2 May 1998 14:00:37 +0200 |
>>Perhaps so GM's could throw them at players, but as a GM, I would never
>>allow a player to become one. A munchkin type player would consider the
>>'drawbacks' as advantages.
>
>Getting cancer and dying wouldn't be an advantage for anyone, neh? Sure,
>cyberzombies might be hellaciously unbalancing, but its nothing a good GM
>can't handle--with a little ingenuity and thought. _If_ that's the kind of
>campaign you like.... Personally, yuch. ;)
Hm... the way I run it (Not standard FASA, though) about half the megas
has cyberzombies, the other half has deltaware. None has both. Few zombies
has beta or better. That way you seldom see thingies with more than 15 or
so (modified) points of cyber. Zombies with delta is just too much of a ..
good? bad? thing.
--
Fade
ADVICE, n. The smallest current coin.
-Ambrose Bierce