From: | Jessica Grota <grota@*********.COM> |
---|---|
Subject: | Re: Cyberware 2060/Jettware! |
Date: | Sun, 3 May 1998 00:59:17 -0400 |
> > Headware Radio (comm set) delta .25
>
> What is this item? Is it a "group" of items? A 2-way radio for .25 is
> very nice...
It's the CyberComm link unit out of I THINK Cybertechnology...the one
that boils down to being roughly electronic telepathy?
>
> Then, given those essence costs, you were robbed. Any delta clinic
> surgeon, given Jetts remaining essence, would have rolled enough
> succeses on the surgery test to reduce the essence cost a further 10%,
> or more likely, 20% (of its delta cost- IE, net x.45 or x.4 essence
> cost). Se P53, Cybertechnology. In fact, those x.5 essence reductions
> can be achieved as Betaware (x.6-20%=x.48), and had you gone for
> betaware, that would be a likely result. Even characters with E<1 often
> get -10%, as other doctoring mods lower the surgical success test TN.
> Betaware with good surgery results might irk fewer GM's than deltaware.
> Of course,going for delta ware avoids even the RISK of the essences of
> being higher than x.5+15%, or x.575, so may havebeen a goodchice for a
> magically active charcter, even "subconciously".
> But, WOW, staying in the clinic while recovering would COST. I assume
> the tab was some how mitigated, since delta clinics are essentially
> invitation only anyhow.
Jett didn't have to stick around long: there was a mage on standby to
heal her after surgery. :) More on that below. I didn't mess too much
with the "additional reduction" rules, mostly because I didn't
understand them at the time. I still don't have any of the real good
cyber books, ie cybertechnology or Shadowtech. Ah, well. Maybe for
Christmas...
> > It was
> > really pretty funny: Jett stumbles around her apartment in hyper-drive,
> > knocking over things, breaking the shower handle...as my GM dubbed her,
> > Jett was temporarily a "Walking Urban Renewal spell". :)
> >
>
> Good story, but I'd assume all that "adjustment" took place AT the
> clinic, under the guidance of a physical therapist, possibly with the
> aid of simsense training PREVIOUS to implantation. "You can't justdrop
> by aclinic, and bop out with a full dermal implant".... Simsense is
> also used to "testdrive" cyberware- not always honestly, so be sure to
> kick the, um, whatevers. Also, I'd say ANY shadow clinic would notice
> you are magically active (They should have "magical healing", as well as
> the option for doing "low impact" surgery, with the +2TN for going easy
> on a mage.)
Jett was in fact healed right after surgery by another PC and went home
soon after. Her magical powers, FWIW, Awakened well after she got all
her cyber, which I neglected to mention. I just did the "adjustment"
routine for kicks, really, since my GM needed Jett back in action ASAP.
:) After all, if you can RP it, it isn't munchie! ;)
> Sorry if I sound like a sourpuss- Jett sounds like a fine person to
> invite over for an evening of mirth and mayhem.
Thanks!