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Mailing List Logs for ShadowRN

From: Wafflemeisters <evamarie@**********.NET>
Subject: Re: Extreme Essence Reduction
Date: Sun, 3 May 1998 05:12:11 -0500
>
> Extreme Essence Reduction (was: SUPER EPSILON Cyberware discussion)

<Snip long "magic essenc reduction" reasoning>

> I don't envision this ever being available to player characters, unless
> you run a game of extremely high proportions; in my eyes, this sort of
> effort might be done for a Prince of the Tir, or perhaps a highly
> initiated member of a Tir na nOg path. A datajack, for example, not wired
> reflexes.
>
> Phil

Why would they bother? If all he needs is a data jack, deltaware is
probaly relaible enough to fuction as long as even that elf will live,
and ANY essence loss will cause loss of a magic point. It would only be
worht the trouble if you were crammingin a buch of cyber, and thus
worried about keeping the essence cost total under 1, (or .85,for a
safety margin) so as not to cause loss of MULTIPLE magic points. I know
they see "essence preservation" as a religeous goal, but they are not
SILLY.

-Mongoose

P.S. Iv'e probaly read the same ED book(s) as Phil, and "depaterning"
blood magic was indeed very interesting. My impression was, making the
blood charms a pattern item would not help reduce the damage or risk one
bit. (Unless the patern magic was used to boost your will roll, of
course, but other pattern magic could do that as easily)

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