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Mailing List Logs for ShadowRN

From: Alfredo B Alves <dghost@****.COM>
Subject: Re: Cyber and Mage
Date: Sat, 2 May 1998 03:45:53 -0500
On Mon, 27 Apr 1998 08:30:32 EDT Airwasp <Airwasp@***.COM> writes:
>In a message dated 4/26/98 10:53:50 AM !!!First Boot!!!,
>night@********.CO.AT
>writes:
>> I really wonder why a mage should be cybered up at all? In fact, I'd
say
>> that cyber implantats shouldn't lead to a loss of magic only, but
also
>> distract him by casting spells. An extreme effect would be a +1
modifyer
>> on every cast spell for each lost point of essence!

>One advantage to being cybered up with certain pieces of cyber is that
it
>would lessen the load to be carried by the mage into the field, and
allow that
>extra free weight to be taken up by fetishes and things of the like.

Querry: does stuffing a fetish in a cyberlimb count as touching it for
spell casting purposes? (this just theoretical thought as [hopefully]
any mage would consider a cyberlimb too expensive essence-wise)

>Give a mage an internal BattleTac with IVIS and FDDM linked into them,
and
>then they could become a true magic drone, with the ability to sling a
spell
>and slam the frag out of people that are about to come around the corner
as
>one of his team members is in the same corridor as the opposition and
sees the
>opposition. Pity this has yet to be done with the group in the home
game,
>although there is now only one true spellslinger in the entire group.
The
>other two spellslingers are either not able to come to the game or is
going
>off to an SCA event, or is too tired because of work the night before.

I don't believe BattleTac with IVIS and FDDM count as LOS. although the
mage payed essence for all his gear, the signal has to be transmitted
which disrupts the LOS, so your idea wouldn't work, sorry. :) would be
kinda cool though ...

>Cyber also is not something one can ground through, as enchantments and
active
>spells are.
>
>Cyberware would also allow for a mage to be better integrated into a
team as
>the mage is now going to get information that the norms normally only
get and
>can then rely on the information (as in the first example) to help the
team
>out immensely.

hmmmm... an intiated mage with some cyber might mask his aura to appear
mundane and have any assensing opposition think he's a street sam or,
more likely, a merc and act accordingly then get taken off guard when the
"merc" slings a spell their way <grin> ... hmmmm... could an intiated
mage fudge his aura to appear as having cyber? (Note: IIRC, aura masking
has the same T# regardless of the degree of change ... this not good )

>All I have to say is this, I am glad tech has become as important in the
home
>game right now. Cuts the power down in some ways, bringing it more into
some
>form of reality and out of the heavens. And above all else I am
thankful for
>the R2, this book was the catalyst for our home games. Which reminds
>me I am probably going to go through one a year at the rate I am going
>currently with the way the spine is going out.
>
>Mike

Duct-tape the bindings :) I liked R2 as well but I don't think it
reached final production stage yet ... too many holes :/ I like the new
drones :)

D.Ghost
(aka Pixel, Tantrum)
Player: "What's Dikote?"
GM: <insert explanation of Dikote>
Player: "Can I--"
GM: "NO!"
:)

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