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Mailing List Logs for ShadowRN

From: Drakkath X <DrakkathX@***.COM>
Subject: Re: Ghost Hacking (Was magna thing...)
Date: Sun, 3 May 1998 23:04:26 EDT
<< Lastly, has anyone thought up rules for ghost hacking? (see Ghost in the
Shell) I was thinking some sort of computer/psychology test with special
software against a target number of target's willpower (R)

D.Ghost
(aka Pixel, Tantrum)
"Did you hear about the suicidal twin that killed her sister by mistake?"
>>

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I think that perhaps using magic edges (P.xx SR Companion) along with a
custom designed spell from the grimore might be the way to go here.

This is because i feel it's an incredibly powerful ability. The spell would
have to have a lot of drain and the victim of the hack should be able to
resist it again after every # of successess / willpower of victim days/hours
or something along those lines. but it should be neccessary to get the edge
to use the spell (this way, PC's can't use the ability withuot the GM's
permission, but the GM can add to a campaign with crazed loonies popping out
of the woodwork.)

I feel that it would be an excellent ability for a master antagonist (ex.
G.S.), but would be very reluctant to give it to my players for fear of making
misuse too easy.

Dogmeat
(a.k.a. Pit, Hanuman)
"No; But did you hear that Elves taste good on rye?"

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