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Mailing List Logs for ShadowRN

From: Morten Ax <run_over@*****.COM>
Subject: Re: Tournament GMing
Date: Tue, 5 May 1998 05:52:20 -0700
> Okay, I've finally decided that I will GM Shadowrun at the San Diego
Comic
> Con. Not many of you actually care, I know.
>
> But I've never GMed at a convention or anything. I can GM
acceptably well
> (while I occassionaly forget rules here and there, my players love my
> playacting of the NPCs, especially Johnny Rotten the fixer), but
that's
> almost always been a group of friends or mostly friends.
>
> So does anyone have any advice? Any web pages that give pointers to
this
> sort of thing (like maybe GenCon's page)? Anybody actually out
there GMed
> for a tournament or convention?
>
> I imagine I probably should have enough pre-generated PCs for
everyone, in
> a mix that's appropriate. And a pile of dice. All the sourcebooks
I'll
> need. Caffiene. Several writing utensils and note paper. My GM
screen
> since I have one (I think it's actually a SR1 screen too, but I
haven't
> used it in a while; I keep forgetting it and it's not terribly
important
> anyway; I don't use much written material anyway). Can anyone think
of
> anything else?
>

First, have enough characters that are 'basic', this being, not magic
users, deckers or riggers, since people that don't regularly play
shadowrun don't know how these characters work. Is you're lucky enough
to get a few that know the system, make these people play the
'non-basic' characters, it workd best this way.
HAve a few props, little things to give to the players, not just
hand-outs, all kinds of things work great.
Know the scenario more than usual. At a Con, you can't afford to make
a mistake, most of the time, people pay to play. The experience should
be memorable.
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