From: | Nexx <nexx@********.NET> |
---|---|
Subject: | Re: FASA's On/Off Course? |
Date: | Tue, 5 May 1998 11:13:51 -0500 |
difficult to find a group, and not very good at GMing, I just rarely get a
chance to play. However, I think the line is really suffering from the
death of the magic-based plots. Hell, almost all I play are magic-users
of one sort or another. Does anyone remember the little slogan you see
about Shadowrun in the game shop posters? "Where man meets machine in an
age of magic". The way things are going, I wouldn't be surprised if
Haley's Comet takes all of the magic with it when it leaves.
In the games I've played, most have been magic-related. If nothing else,
having a mage along has helped us get out of scrapes we couldn't have
pulled off without a huge outlay of firepower and more bodies than we
really wanted to contemplate A de-emphasization turns this into another
Rifts, where we buy more books just to see what new toys we've been
provided with, rather than what it was intended to be: a point where both
magic and technology, two otherwise irreconcilable forces, were both
necessary to get shit done.
> >One OFF
>
> Two with mine.
Three..