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Mailing List Logs for ShadowRN

From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Non-running sources of income (was Re: Talismongering)
Date: Tue, 5 May 1998 11:11:42 -0600
Jeremy \"Bolthy\" Zimmerman wrote:
/
/ How many people have their characters do work on the side? For a campaign
/ I'm going to be playing in pretty soon, I've been working on a
/ rigger/decker type o' guy, and I was thinking about long term possibilities
/ for him. The thought of getting a microtronics facility and/or a ground
/ vehicles b/r facility came to mind. And then I realized that in any
/ realistic campaign, a place like that stands a good chance of getting
/ robbed. Which means security of some sort. Which means the cost of upkeep
/ goes up.
/
/ So I thought of maybe actually making a business out of this. But the time
/ involved on some of the tasks is sometimes huge, which would interfer with
/ my character's career as a shadowrunner. The possibility of staffing the
/ place comes to mind, but that in itself has its own headaches.
/
/ I'd had similar thoughts regarding programming, particularly when I upgrade
/ my characters MPCP software or something. A rating 10 mpcp sourcecode with
/ sculpted iconography if worth well over a million nuyen, IIRC. Selling
/ this through the shadow market would be a good half a mill. But then comes
/ the possibility of other runners coming after my hide.
/
/ Has anyone else tried to market their skills in non-shadowrunning efforts
/ for a few extra nuyen?

I'd suggest doing for the roleplaying aspects. For example, lease
office space, buy the equipment, and hire a manager to manage the
business for you. Unless you know some people that you want, let the
manager hire everyone they need. Then you can just put your name on
the org chart as a special consultant for anything big that comes
up. Or set goals for the business, depending on what it does.

Then, from time to time, you can drop by to see how things are going,
if you made any money, if you're losing money. And the GM can use it
as a tool for fun, or as a starting point for an adventure.

-David
--
"That which we do not know supports that which we know."
- Joseph Campbell
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm

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