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Mailing List Logs for ShadowRN

From: Erik Jameson <erikj@****.COM>
Subject: Re: Tournament GMing
Date: Tue, 5 May 1998 13:40:40 -0400
Wow.

Thanks for the response from everyone, but I want to single out Geoff
Skellams for special notice. An excellent post not only for Con GMing but
also for normal GMing. Thanks for taking some extra time out to write an
extended post.

It sounds like I'll probably be fine; I tend to focus more on story than
mechanics anyway. If it's a good idea and makes sense with the PC in
question, I very often simply allow it to happen or let them roll some dice
and unless they roll all 1s and 2s, let it happen.

Here's a second question though, and this isn't just for Cons.

SR combat, especially when you have 6 or more players, can bog down and
take a lot of time. Combats of 10 or more people can sometimes take an
hour or more unless at least on character is a major ass-kicker.

Anyway around this? I don't want alternate combat rules or anything, the
system works okay as is, but are there any suggestions on how to speed
combat up? I've pondered this question for years when my brain gets spare
processing time. Haven't really come up with an answer.

Thanks again all.

Erik J.


"Oh my God, they killed Dunkelzahn! You bastards!!!"

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