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From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Tournament GMing
Date: Tue, 5 May 1998 12:53:21 -0600
Erik Jameson wrote:
/
/ Here's a second question though, and this isn't just for Cons.
/
/ SR combat, especially when you have 6 or more players, can bog down and
/ take a lot of time. Combats of 10 or more people can sometimes take an
/ hour or more unless at least on character is a major ass-kicker.
/
/ Anyway around this? I don't want alternate combat rules or anything, the
/ system works okay as is, but are there any suggestions on how to speed
/ combat up? I've pondered this question for years when my brain gets spare
/ processing time. Haven't really come up with an answer.

Using minatures (or some form of character representation: dice,
pieces of paper, etc) and drawing out the environment on paper, a
chalkboard, a dry-erase board, one of those nice dry-erase mats,
whatever, can keep things moving fairly smoothly. You don't have to
be an artist. Just draw a square and write "crate" on it, or "car",
or whatever the sqaure represents.

Or you can grab some matchbox cars, styrofoam cups, some shoeboxes,
and lay them out on the carpet and you've got a city block.

Players, and the GM, can better visualize what's going on and how the
flow of combat is progressing. They can then make decisions
quicker. At least that's how it works from my experience.

-David
--
"Truth, like a torch, the more it's shook it shines."
- Sir William Hamilton
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm

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