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Mailing List Logs for ShadowRN

From: Panther <qmilton@**.NET>
Subject: Re: FASA's On/Off Course?
Date: Tue, 5 May 1998 14:33:05 +0000
> Does anyone remember the
> little slogan you see about Shadowrun in the game shop posters?
> "Where man meets machine in an age of magic". The way things are
> going, I wouldn't be surprised if Haley's Comet takes all of the
> magic with it when it leaves.

If it does, I guarantee right now that I'll stop buying SR stuff and
keep what I've got. The original premise for SR (IMHO) was a
cyberpunk game where magic was just beginning to return to the earth.
The way the game's bg is written, you simply CAN'T get rid of the
magic and still have it be SR. You can LIMIT it, yes. But if it
totally gets removed from the game you no longer have SR, you have CP
2020.

> In the games I've played, most have been magic-related. If
> nothing else,
> having a mage along has helped us get out of scrapes we couldn't
> have pulled off without a huge outlay of firepower and more bodies
> than we really wanted to contemplate A de-emphasization turns this
> into another Rifts, where we buy more books just to see what new
> toys we've been provided with, rather than what it was intended to
> be: a point where both magic and technology, two otherwise
> irreconcilable forces, were both necessary to get shit done.

Not only that, but by forcing us to have more firepower and ppl on a
team, it attempts to force us to play merc campaigns

> > >One OFF
> >
> > Two with mine.
> Three..
Make it four

Panther

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