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From: losthalo <losthalo@********.COM>
Subject: Re: FASA's On/Off Course?
Date: Tue, 5 May 1998 15:13:06 -0400
At 12:46 PM 5/5/98 +0000, you wrote:
>Read my previous post on that (Damn Books)... I think all SR novels
>basically suck, compared to the fine game they're supposed to represent.

One caveat: 2XS, for me, seemed one of the novels that preserved the level
of power I like to see. Dirk, when the big, scary stuff started happening,
was -scared-, he knew it was out of his league. A Colt Manhunter was his
weapon of choice, and he thought of it as a big fraggin' gun. And I think
the atmosphere presented was definitely worth the read, I think 2XS is one
of the SR novels that could have made it as a novel without the FASA
endorsement as an SR-related product, it was good.

>And a good thing too. IEs were the scapegoat/plausible explanation for
>anything from fovae to human achievements to jiffy-pop popcorn. Damn!
>Madagascar seems fucked up! IEs... Tir Na Nog is a land full of mystery.
>IEs... Humanity grew from nothing to develop a superb cultural
>background, thanks in part to the works of geniuses like Leonardo
>DaVinci...IE...
>
>Get rid of them, keep them, I don't care... Just don't put them as the
>central figures behind everything.

Exactly. Runners should be the focus of the game material, and novels
about the game world.

>We all know IEs and horrors and that crossover thing were Dowd's
>brainchild. Mr. Mulvihil seems to me more corporate/punkish/street
>level-inclined. And I say amen to that!

I second that opinion...

>Nobody truly knows where SR is headed, except the DLOH. And that's good.
>Imagine is everyone threw in their ideas at FASA, begging them to accept
>THEIR views of SR...

You know what, I liked SR better when it didn't have a "direction". I'd
much rather come up with a 'direction' for my game world on my own. What I
want from a game is rules for things, background on what has come before,
what's possible. Possible directions for the game world are, to me, best
left optional, so that you don't have to include them in your campaign to
use other material for the game. Then again, I don't use modules and
campaign material, for most games. So I suppose the one gripe I have is
the "magic is getting more and more powerful" theme, which bugs me because
it seems to be happening so quickly in the SR universe...


losthalo@********.comwhileyouarelisteningyourwillingattentionismakingyoumore
andmoreintothepersonyouwanttobecome.

"Some things are true whether you believe them or not."

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.