From: | Gurth <gurth@******.NL> |
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Subject: | Re: FASA's On/Off Course? |
Date: | Tue, 5 May 1998 23:06:04 +0100 |
> I'll be the first to admit that Shadowrun isn't my main game. Too
> difficult to find a group, and not very good at GMing, I just rarely get a
> chance to play. However, I think the line is really suffering from the
> death of the magic-based plots.
Strange... I had the impression that recently magic has been taking on a
bigger role than it did in the past.
> Hell, almost all I play are magic-users of one sort or another. Does
> anyone remember the little slogan you see about Shadowrun in the game
> shop posters? "Where man meets machine in an age of magic".
"Where Man Meets Magic And Machine" it says on the cover of the
first-edition SR rulebook.
> In the games I've played, most have been magic-related. If nothing else,
> having a mage along has helped us get out of scrapes we couldn't have
> pulled off without a huge outlay of firepower and more bodies than we
> really wanted to contemplate A de-emphasization turns this into another
> Rifts, where we buy more books just to see what new toys we've been
> provided with
Unlikely, IMHO. SR has never been a toy-oriented game, especially not in
recent years. After Cybertechnology (almost 3 years old now), hardly any
equipment has been published, except for some vehicle-related things in
Rigger 2. Of course, it's my opinion that SR has way too few neat to own
but mostly useless toys anyway...
--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html - UIN5044116
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-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
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