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Mailing List Logs for ShadowRN

From: Paul Gettle <pgettle@********.NET>
Subject: Re: Sex & the Single Shadowrunner(thanks)
Date: Tue, 5 May 1998 17:23:20 -0400
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At 02:05 PM 5/5/98 -0600, David wrote:
>Yep. Been there, done that. And I actively tried to argue that it
>shouldn't come down to a dice roll. And the funny thing was was that
>the GM at the time who reduced it to a dice role was a female. Maybe
>she felt that her own personal experiences came down to a dice role
><shrug>.

There is a valid arguement for allowing some kind of dice roll. There
are just times when the character is skilled in areas the player lacks
in.

I see it as being akin to, say, the Negotiation roll to try to squeeze
more nuyen out of the Johnson. I've seen plenty of players who
couldn't haggle their way out of a paper bag, and there are GMs who
don't feel they should be penalized for that.

One reason there are 'Social Skills' in many RPGs is so that players
can create characters who are either better or worse 'people persons'
than the players themselves. Another reason is the time factor: many
social situations can be quite lengthy, and while role-playing them
out line by line may let players show off their character's
personality, it may also kill the pace of a game.

The best way I've seen of handling this is by using a mix of line by
line role-play and rolling the dice, depending on the importance of
the particular social situation. For social situations that are of
less importance to the storyline, the player might just do a little
roleplay to give the impression of the characters particular aproach.
The GM then detrmines how good of an approach it is, and asigns the
roll's dificulty bassed off of that. For social scenes critical to the
storyline, make them role play it out word for word, making alowences
some if the character is much more socially skilled than the player.

When making the players role-play it out, the GM could award RP karma
if a socially inept player rises to the level of the char he's
playing, or in the opposite case, a charmer of a player holds himself
back because he's playing a boorish oaf of a character.
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--
-- Paul Gettle (pgettle@********.net)
PGP Fingerprint, Key ID:11455339 (RSA 1024, created 97/08/08)
625A FFF0 76DC A077 D21C 556B BB58 00AA

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.