From: | Adam J <fro@***.AB.CA> |
---|---|
Subject: | Re: FASA's On/Off Course? |
Date: | Tue, 5 May 1998 17:00:50 -0600 |
>> Does anyone remember the
>> little slogan you see about Shadowrun in the game shop posters?
>> "Where man meets machine in an age of magic". The way things are
>> going, I wouldn't be surprised if Haley's Comet takes all of the
>> magic with it when it leaves.
HAHAHA!
ROFL! ROFL! ROFL!
I'm going to have to save this post.
(Sorry if it seems like I'm laughing at you here. I'll shut up.)
>If it does, I guarantee right now that I'll stop buying SR stuff and
>keep what I've got. The original premise for SR (IMHO) was a
>cyberpunk game where magic was just beginning to return to the earth.
> The way the game's bg is written, you simply CAN'T get rid of the
>magic and still have it be SR. You can LIMIT it, yes. But if it
>totally gets removed from the game you no longer have SR, you have CP
>2020.
Agreed. But I could quite happily play Shadowrun if magic was never
introduced to it.
>> > >One OFF
>> >
>> > Two with mine.
>> Three..
>Make it four
Add an ON. More coming later.
-Adam
-
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