From: | Sheldon Rose <scrose@****.COM> |
---|---|
Subject: | Re: FASA's On/Off Course? |
Date: | Tue, 5 May 1998 21:12:07 -0500 |
(Rather large snip)
>
>
> > What is -SR- then? (snipped)
>
> Nobody truly knows where SR is headed, except the DLOH. And that's good.
> Imagine is everyone threw in their ideas at FASA, begging them to accept
> THEIR views of SR...
>
> I know for a fact that I personally hate too much magic...I'm more of a
> cyber/matrix/punk type of player... I like it dark and gritty. I also
> know for a fact that someone like Vagabond lamented the departure of the
> "ED-crossover" idea from current SR products.
I was involved a somewhat heated debate on this topic at one point. I
tend to like things mystical with strong tie ins to myth, legend and
magic. If I wanted to play gritty cyberpunk I would be using a different
gameing system. :) Magic is what makes Shadowrun special and IMO a much
enriched game by not being just one of many games in the cyberpunk
gerne.
> But still, we play the same game... That's the beauty of SR, or any other
> RPG... Play like you damn want shall be the whole of the law, or
> something :)
This we can argee on at least... Do I think FASA is off base personally
yes I do I agree with making the IE's not such a big big deal, but that
is the only thing I like about the new direction.