From: | Gurth <gurth@******.NL> |
---|---|
Subject: | Re: Fencing vs. Street Index |
Date: | Wed, 6 May 1998 12:36:30 +0100 |
> My Question is therefore:
>
> Where does the extra money go?
Into the fixer's pockets. They're in this to make money, and so they buy
stuff at a very low price then sell it on at the going rate (basic
economics, I'd have thought...).
> Look at this example... I will leave out negotiations tests to simplify, a
> runner team gets 100 rounds of APDS ammo. Instead of keeping it the sell
> it to a fence. APDS costs 70Y per 10 rounds and has a street index of 4.
> the runners in this case get 210Y and the fence gets 2800Y - 210Y = 2590Y
It says in SRII that the base rate is 30% of the item's _actual_value_,
not 30% of the list price. There's a big difference there, because what's
the item's actual value? That depends on where you buy and sell stuff, but
most of the time it'll be the price including street index.
> I know that this is overly simplistic, but I think that you get my drift...
You only looked at something that costs more on the street than in a
store. How about fencing an Ares Predator? Cost 450Y, SI 0.5. Using 30% of
the list price as the fixer's payment, you get 135Y for it, and the fixer
sells it on for 225Y. The fixer's profit is only 90Y. Taking street index
into account all along, we get 67.5Y for the runner, 225Y when selling it
on, profit = 157.5Y.
The bottom line is that for the highest profit margin, as a fixer you need
to include the SI for items where SI < 1, and don't add it for items with
SI > 1. However that could lead to unsatisfied customers, IMHO.
--
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