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From: "Arno R. Lehmann" <arlehma@***.NET>
Subject: combat takes long was: Re: Tournament GMing
Date: Wed, 6 May 1998 14:59:27 +0200
On Tue, 5 May 1998 13:40:40 -0400, Erik Jameson wrote:

>SR combat, especially when you have 6 or more players, can bog down and
>take a lot of time. Combats of 10 or more people can sometimes take an
>hour or more unless at least on character is a major ass-kicker.
>
>Anyway around this? I don't want alternate combat rules or anything, the
>system works okay as is, but are there any suggestions on how to speed
>combat up? I've pondered this question for years when my brain gets spare
>processing time. Haven't really come up with an answer.

Well, what we do to save some time is simply have every player decide
what he want's to do before you are done with the one before him.
Instead of telling the player what he can see (he is supposed to
observe himself) and then letting him decide and so on he (or she, of
course) just tells the GM "I did that. Rolled that dice, that's my
result" and the GM decides the outcome. Combat is fast and you just
cann#t think long before you act, so why not represent this in game
play?

Quite simple, but also effective.
Of course that assumes that every player knows the rules and pays
attention to game progress before it's his combat phase, and that is
not always the case.

Arno
--
Arno
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