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Mailing List Logs for ShadowRN

From: Cobra <wgallas@*****.FR>
Subject: Re: Sprawl Sites (was Re: Feeling old)
Date: Wed, 6 May 1998 16:50:05 +0200
>> I've been generally laughing at the absurdity of the Sprawl Sites book
>> since... oh, since when the outfit the decker archtype wears was
>> actually in style.
>>
>> Only the last 20 pages of it were even worth the paper it was printed
>> on.
>
>The encounters chapter is the worst bit of Sprawl Sites, definitely. The
>maps are okay, though very basic (compare them to those in the
>Millennium's End GM Companion... ("What, you want an airport map? Okay."))
>and the archetypes and contacts are good to expand the game world, but the
>encounters...

I don't like Sprawl Sites. Archetypes and contacts are almost the sames as
in the SR2 screen, maps are not good (IMO), especially the matrix codes and
the encounters are... Beurrr...
I never heard of this one. What is the detail level of maps ? Do they all
fit in a 205* environment ? Is there anything in addition to maps ?

>Every #*#&%^ time I decide to roll one up it's one that requires too much
>preparation or won't fit into the situation the PCs are in. Why are there
>no simple encounters of the "Three gangers try to rob the PCs" kind? Maybe
>we'll have to write a net.book with encounters like that...

Good idea. We should classify them by locations. The first group would be
the security rating (AAA to Z) and the second the place where it takes
place : Street, Bar, etc.
I'll think about some ideas and will report it.

- Cobra.

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