From: | Drekhead <drekhead@***.NET> |
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Subject: | Critical Hit revisited |
Date: | Wed, 6 May 1998 11:05:08 -0500 |
A couple of weeks ago we were talking about bleeding, and critical
hits. I got to working on this, and tossed around several things.
Most of the ideas I played with complicated things, and increased
greatly the number of dice and bookkeeping. I think I have finally
come up with a system that has a good balance of realism, and
playability, and would love to hear your feedback on it.
You can find it at,
http://www.geocities.com/TimeSquare/Alley/6690/newrules.html .
Thanks, and I look forward to your comments.
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