From: | Sheldon Rose <scrose@****.COM> |
---|---|
Subject: | (OT) Kindred in the shadows |
Date: | Wed, 6 May 1998 10:18:02 -0500 |
>
> I personally think its a great shame that FASA seems to be de-emphasizing
> the Enemy. Deemphasizing the immortal elves would also be a mistake, IMV,
> but I don't see them going that far. I have run (and written) a great many
> games that have involved these two elements (as well as many that haven't),
> and I think they both add to the tapestry that is the Shadowrun setting....
> remove the components, and the colour fades. Now, I must confess to finding
> any game with more than a few minutes combat utterly boring (one thing SR
> gets right is quick, lethal combat), so gun-heavy type games never get
> my vote. If politics is the main focus, a bit of magic and the intrigue
> added by such things as immortal elves, always helps.
>
> Although I do risk creating a World of Darkness type Shadowrun. :-)
Glad I'm not the only one who runs this risk... :) Then again I've seen
folks go to the other extream where they are running the risk of having
a CP2020 type shadowrun :) Which is also one of the strengths of the
system and why it is so popular... I ran magic heavy game and campaign.
We had a good time with the bugs and horrors and nasty major mojo. While
a friend of mine was running the cyber and techno warfare campaign. The
neat thing was it was about 60% the same players where in both games.
Each game every other weekend and we always had fun no matter which way
we played the game...