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Mailing List Logs for ShadowRN

From: Paul Yan <bushidoboy@**********.COM>
Subject: Re: Sprawl Sites (was Re: Feeling old)
Date: Wed, 6 May 1998 08:23:46 -0700
---Cobra <wgallas@*****.FR> wrote:
> >> I've been generally laughing at the
absurdity of the Sprawl Sites book
> >> since... oh, since when the outfit the
decker archtype wears was
> >> actually in style.

Ouch! I remember that too, and now it
gives me the shivers.

> >> Only the last 20 pages of it were even
worth the paper it was printed on.
> >
> >The encounters chapter is the worst bit of
Sprawl Sites, definitely. The
> >maps are okay, though very basic (compare
them to those in the
> >Millennium's End GM Companion... ("What, you
want an airport map? Okay."))

Most maps I have seen have only been
mediocre. MOst games wish to keep their maps
very bland so that the GM's can monkey around as
they wish.

> >and the archetypes and contacts are good to
expand the game world, but the
> >encounters...
>
> I don't like Sprawl Sites. Archetypes and
contacts are almost the sames as
> in the SR2 screen, maps are not good (IMO),
especially the matrix codes and
> the encounters are... Beurrr...
> I never heard of this one. What is the detail
level of maps ? Do they all
> fit in a 205* environment ? Is there anything
in addition to maps ?
>
> >Every #*#&%^ time I decide to roll one up
it's one that requires too much
> >preparation or won't fit into the situation
the PCs are in. Why are there
> >no simple encounters of the "Three gangers
try to rob the PCs" kind? Maybe
> >we'll have to write a net.book with
encounters like that...

A good idea if you dislike the maps and
sites so much is to go to some of your favorite
places and take pictures of them. I did that
once and went to my neighborhood MacDonalds and
used their layout for a restaurant scene in a
game. That challenged the players to use an
environment to their full potential. No
favortism, no easy answers. The challenge is
the fun.

===
-Paul H. Yan a.k.a. Bushidoboy@**********.com/
======={=================="

What if there were no hypothetical situations?
-- Andrew Kohlsmith



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