From: | Drekhead <drekhead@***.NET> |
---|---|
Subject: | Re: Critical Hit revisited |
Date: | Wed, 6 May 1998 12:35:12 -0500 |
> Drekhead wrote:
> >> On table 2, why did you alternate between minor and major like that?
> >> If you roll a 3 with a light wound you will be louder than if you
> >> had a medium? The odds might work out, but it seems
> >> counter-intuitive.
> >
> >I guess I wanted a more random result. What would be better? Group
> >them together?
>
> I'd say so. You haven't yet accounted for things like the Pain
> Editor, Trauma Damper, Pain Resistance, Hyper... These could skew
> the results in one direction or the other.
Yeah, this is very preliminary. I guess how ever those things you
list would affect the normal knockdown rules would apply here as
well, and I don't really know how they do.
> Breaking a bone and
> spinning should be based on actual damage, while clutching and
> covering should be based on felt damage. It complicates things a
> little more, though.
Yes. Freak things happen, people react different to situations,
etc., which is why I think a random table is best. I tried being more
specific like you suggest, but I couldn't do it without a hit
location system, and that greatly complicates things.
--