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Mailing List Logs for ShadowRN

From: Max Rible <slothman@*********.ORG>
Subject: Re: Cyberware: Where do you put the bateries?
Date: Wed, 6 May 1998 14:55:01 -0800
At 18:42 5/6/98 -0400, Joshua Bell insinuated:
>In my musings for today I was contemplating cyberware. I wondered how all
>of these neat little devices got the power they need to run. Does wired
>reflexes have a battery pack? If so why isn't it listed so I as a GM can
>rule that it shorted out at a most inoportune time <display evil_grin>.?.

>I assume (rightly I hope) that certain cyberware requires a LOT of power
>such as Encephalons, C^2 decks, Cyberlimbs (gosh yes!), etc.

I presume that low-powered cyberware (anything that doesn't need to perform
mechanical action or transmit large amounts of energy, like datajacks,
encephalons, C^2 decks, headware memory, etc.) runs on something
resembling a very tiny fuel cell that turns your blood glucose into
electricity. Remember that encephalons may do a lot of computing, but
that's not necessarily going to require much *energy*.

High-powered cyberware, like cyberlimbs, eye lights and lasers, commlinks, and
so on require charging in some way. Since we have a precedent in Rigger 2
that you can have arbitrarily high energy density in a battery as long as
you're willing to pay for it (since increasing the number of power factors
available on a vehicle does not increase the load or CF requirements),
I've been figuring that cyberlimbs just have very good batteries that
need recharging once a week or so, and that is in fact why they cost
so much. :-) Beta or delta grade cyberlimbs might even hook up to your
circulatory system and get the energy they need for operation the same
way your regular limbs do.

--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
%% "Ham is good... Glowing *tattooed* ham is *bad*!" - the Tick %%

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