From: | Robert Watkins <robert.watkins@******.COM> |
---|---|
Subject: | Re: Cyberware: Where do you put the bateries? |
Date: | Thu, 7 May 1998 09:00:38 +1000 |
>In my musings for today I was contemplating cyberware. I wondered how all
>of these neat little devices got the power they need to run. Does wired
>reflexes have a battery pack? If so why isn't it listed so I as a GM can
>rule that it shorted out at a most inoportune time <display evil_grin>.?.
>
>I assume (rightly I hope) that certain cyberware requires a LOT of power
>such as Encephalons, C^2 decks, Cyberlimbs (gosh yes!), etc.
Purely electronic implants (eyes, ears, encephalons, decks, radio
_receivers_, etc) could probably run off the electricity your body already
generates. IMHO, the ability to tap into that would be the key breakthrough
that would allow cyber, after figuring a way to interface with the brain.
Mechanical implants (such as cyberarms/legs), or implants that require power
(such as a headphone or radio transmitter), would either have to have a
battery power source, or piezoelectricity has made huge advances. Actually,
I take that back. Mechanical implants could probably use the chemical energy
your muscles already use to power them. Maybe that's how they do it: a
little engine takes in glucose and blood, combusts the glucose, and uses the
resulting energy to generate electricity.
>No really, would a datajack like act as an AC/DC cable?
It could, but you don't need a datajack, so that's not the answer.
--
.sig deleted to conserve electrons. robert.watkins@******.com