From: | "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM> |
---|---|
Subject: | Re: FASA's On/Off Course? |
Date: | Wed, 6 May 1998 16:35:51 -0700 |
> From: Nexx <nexx@********.NET>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: FASA's On/Off Course?
> Date: Wednesday, May 06, 1998 4:23 PM
>
> ----------
> > From: Adam J <fro@***.AB.CA>
>
> > While I could have worded my statement alot better, I stand by it --
> Magic
> > isn't all that makes Shadowrun Shadowrun.
>
> True, but its a major ingredient in what makes our Shadowrun our
> Shadowrun. You take it out, and it tastes like a cake where someone
> forgot the baking soda.
I feel this deserves a Cthulhu analogy. =)
FASA taking magic out of Shadowrun (and with it all the metaraces, given
the SR cosmology) would be like Chaosium taking everything supernatural out
of Call of Cthulhu. Just *fwink*, one day they're all gone. No one knows
why. Sure, you could still play the game using just deranged mass murders,
obscure-yet-pointless cults, spooky-but-empty houses, but what would really
be the point? Sure, it's the same world, but without that horror beyond
human comprehension, you might as well be playing... Well, I don't even
know what game it would be. It wouldn't be CoC. Similarly, SR wouldn't be
SR without magic.