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Mailing List Logs for ShadowRN

From: The Vagabond <nomad74@*******.COM>
Subject: Re: FASA's On/Off Course?
Date: Wed, 6 May 1998 22:37:15 PDT
>While I could have worded my statement alot better, I stand by it --
Magic
>isn't all that makes Shadowrun Shadowrun.
>
>-Adam J

I disagree.
first off, What *is* Shadowrun? It's a RPG set in a cyberpunkish
future where magic has returned. Shadowrun defined. What is salt?
Sodium Chloride. Salt defined.
If you took magic away it would not be Shadowrun. It may be an RPG
set in a cyberpunkish future. But that describes at least two other
games. Just like if you took the sodium from salt, it would be
chlorine, not "salt without sodium".
My point being Shadowrun is a sum of many elements, not the least of
which being magic. Take ANY of those elements away and you don't have
Shadowrun.
I see your point about 20th cen earth, Adam, and I understand. But
that's a physical thing- our modern timeline. Of course if that changed
it would still be what it is(however bastardized). Shadowrun is a
fictional, abstract concept. Which is MUCH easier to change or alter.

-Vagabond
"Under wandering stars I've grown"
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<nomad74@*******.com> <ICQ 4297972>


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