From: | Wafflemeisters <evamarie@**********.NET> |
---|---|
Subject: | Fencing vs. Street Index |
Date: | Thu, 7 May 1998 03:00:49 -0500 |
> Fencing vs. Street Index (Joshua Bell , Tue 17:58)
> what about this:
>
> "Optional" Runners get to multiply an item by its STREET INDEX, then they
> start at 30% of that and negotiate!
>
> (Please understand that this is mearly a sugestion and I don't know its
> effect on a real game because I just thought it up)
We've done that sometimes (when the GM feels genrous, and its an item
that can be sold quickly on the streets). It can be pretty profitable
(and fair) for thoings like stollen weapon foci, whic otherwise get
stored away until used by some team mage, pissing of the Samuria who
damn well KNOWS thier street price STARTS at 300K.
In fact, if you have a line on certain items LEGALLY, fencing them
ILLEGALLY can be a very profitable (but likely very illegal) source of
income. For example, the street index on cyanide is 5, and anybody with
a pest control permit and a little chemisty skill could churn the stuff
out. Ah, the beuty of fake ID's.
-Mongoose