From: | "Jeremy \"Bolthy\" Zimmerman" <jeremy@***********.COM> |
---|---|
Subject: | Re: Sourcebooks (was Re: FASA's On/Off Course?) |
Date: | Thu, 7 May 1998 08:48:36 -0700 |
> From: Wafflemeisters <evamarie@**********.net>
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Sourcebooks (was Re: FASA's On/Off Course?)
> Date: Thursday, May 07, 1998 1:01 AM
>
> > Re: FASA's On/Off Course? ("Jeremy \"Bolthy\" Zimmerman" ,
Tue 18:16)
>
> > > Why we won't see many area sourcebooks.
> > >
> > > It's simple, FASA painted themselves in a corner with Shadowrun
in
> > > that everything happens in your home city.
>
> Not IMO. Our characters travel a LOT, and "home city" tends to
loose
> meaning pretty fast. We've liked / used most of the sourcebooks, but a
> "genric travle guide", would be better for us. NAGRL fills some gaps,
> but leaves many. Just because all the FASA stuf says "Seattle", doesn't
> mean people play Seattle- similar features can be adapted for plots set
> n any city. And having EVERYTHING happen in your town starts to stretch
> thin pretty fast.
>
I suppose that was sort of my point too, in a way (which was what I had
actually posted in the response you quoted. ;)) Our group has the
advantage of being in Seattle in real life. So Seattle is a good base of
operations for us. But I really like to broaden horizons when I run
things, so I like to be able to have the runners have to track something
down in the Carib League or in the wilds of Amazonia. A little bit of
variety. Plus I think it really gives you a good feel for the world, so
that you can give your character a bit more variety in his background than,
"My guy grew up in the streets of Seattle, he's always lived in Seattle.
He'll probably die in Seattle." =)