From: | The Vagabond <nomad74@*******.COM> |
---|---|
Subject: | Re: How much down time? |
Date: | Thu, 7 May 1998 12:28:20 PDT |
>
>How much downtime do your characters usually have between runs?
Sometimes it's a 3 days, or can be up to 3 months. Depending on my
mood, the weather, the state of the world, etc..
Usually, though, I give them enough time to heal from their
wounds... usually <EGMG>
>
>How many runs per game year do your groups fit in?
Depends on the first question. :) To be honest, I never really
counted...
>
>What is the average grade of initiacy that your magically actives
attain?
Since my group is about as magically active as Madator, there are
only a couple of characters my PCs have that they have kept long enough
to initiate(they make mages in Assets, Inc look like salty vetrans). I
think none of them are above Grade 1 or 2.
>
>How about average skill rating. ie: Lots of sixes and higher? Sixes
and
>lower?
SInce like to keep my games low-power, nothing usually goes higher
than six, some of the higher karma characters have one or two 8s, but
that's rare.
>
>Just trying to get a feel for where people are at. Probably all over
>the map, but I'd appreciate your input on this.
LIke I said, I like to keep my PCs low-power(I'm *extremely*
anti-munchkin to the point of paranoia<g>). Usually if a PC makes the
100 karma mark, I tell them it's time to think about retirement.
However, after talkin to some folks on the list and IRC, I'm thinkin
about extending that mark just to see what happens.
-Vagabond
"Under wandering stars I've grown"
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