From: | MC23 <mc23@**********.COM> |
---|---|
Subject: | Re: SR1 vs. SR2 |
Date: | Thu, 7 May 1998 15:43:02 -0400 |
>The reason why I didn't like it was that you had to know an extra number
>for all damage and drain codes. It wasn't a huge problem, but it wasn't as
>clean or as elegant as the standard staging of two for SR2. And SR1
>physads with autosuccesses with melee attacks were just hell-on-wheels;
>hardly anybody could beat one in melee. Of course, in SR2 physads are a
>bit wimpy for my taste, so I'm hoping they will be powered up in SR3.
I could never accept that the variable staging didn't hinder you
while it helped you. Sure a staging 4 was a bitch to save down but it was
just as much hell to stage up! What's the use in that? When 2nd edition
came out we were happy. Only the Karma Pool would later become our bane
(and we even award Karma sparingly when compared to others).
>Respected Elders Relaxation Resort Activities Director
>
>"Hey, how about a game of first edition using only the Blue Book?"
First printing hardback or 3rd printing perfect bound?
B>]#
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