From: | Lander Williams <lander@****.WAVE.CA> |
---|---|
Subject: | Re: Old Age Runners (Was: Re: Sex & the SingleShadowrunner(t |
Date: | Thu, 7 May 1998 13:56:13 -0600 |
>
>Well, it acts just like 5D, except that instead of every 2 successes
>staging the damage up or down, it takes 4 successes.
>
>So, to apply this knowledge practically, if you had a newbie runner
>who wasn't very accurate with a pistol, you'd want something with
>a high staging (to make it less likely that the target could stage
>it away, as you'd probably get fewer successes). An expert, however,
>would probably choose a weapon with a low staging on the expectation
>that they'd get more successes than the opponent, and so they'd get
>to stage the damage up.
after i posted i sorta figured it, tho the confirmation doe much for my
poor ego :)
>It basically allows for a more intelligent choice of weapons than
>"I'll grab a heavy pistol - which one doesn't matter, 'cause they're
>all 9M"...
<nods> i dont really like that.. boring :)
>More weapon variety, more weapon personality - it's a much cooler
>system and I hope that they switch back to it in SR3 (though unlikely,
>I'll admit).
i like it.. ill have to dig up stuff on it (i.e. weapon charts)