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Mailing List Logs for ShadowRN

From: rabiola <rabiola@**.NETCOM.COM>
Subject: Re: Shadowrun without magic?
Date: Thu, 7 May 1998 15:30:43 -0500
>There have been many posts and speculations on the list recently to the
effect
>that "FASA is reducing/removing magic from Shadowrun." Speaking as the
guy who
>is hard at work on the Magic chapter for Shadowrun 3 and what will
probably be
>the largest Magic Sourcebook Shadowrun has ever seen, I have to tell
you that
>nothing could be further from the truth.
>

Coolness! We've already got some terrific SB's for magic the way it
is, and a big new one to go with SR3 should be a treat, if it is larger
to provide more clarifications and examples.

>FASA and Mike Mulvihill know full well that the magic/fantasy elements
of
>Shadowrun are some of the game's greatest strengths, that seperated SR
from
>all the other "cyber/dark future" RPGs. There is NO plan to remove
magic from
>SR.
>

I was thinking that was a off-hand comment that developed a life of its
own...

>There is an effort to balance the fantasy elements with more
technology,
>politics, corporate action, and such. As people have pointed out, there
was a
>point where every major event in the Sixth World was triggered by a
>spirit/dragon/immortal elf, and that took away from the other things
that are
>cool about Shadowrun, like the Matrix, cybertech, the corps and all
that other
>stuff. Products like Cyberpirates and Blood in the Boardroom are
addressing
>that.
>

Cyberpirates rocks! Just let me get those cocky PC's out on a ship
island-hopping and see how tough they are...(grin)

>I'm disappointed by the number of folks who think FASA isn't heading in
the
>right direction with Shadowrun. I've been very proud to work with Mike
on the
>game in the past few years. If you do feel SR is going the wrong way,
all I
>can tell you is to fill out your product response cards and let FASA
know what
>you like and what you don't like. And, as Bull pointed out, send in a
product
>proposal or two.
>

I think it is more to do with just change in general, Steve, though all
of us probably have particular feelings on where we would like to see
our favorite game go. Keep up the quality and listen to the consumers,
life FASA always has, and things will be fine.

>Okay, back to work on the magic stuff.
>

That's the spirit!

Tony Rabiola rabiola@**.netcom.com
Fourth and Sixth World Adept
Still working on the Fifth...

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.