From: | Nexx <nexx@********.NET> |
---|---|
Subject: | Re: Variable Staging (Was "Old Age Runners") |
Date: | Thu, 7 May 1998 16:07:21 -0500 |
> From: Gurth <gurth@******.NL>
> > Armor reducing power was a good idea, though, rather than automatic
> > resistance successes. (Heretic, I know. I'm not *THAT* old, just 26.).
>
> A combination of the two would work very well, I think -- keep the
revised
> Power Levels of SRII and the way armor works, but add in the Staging
rules
> of SR1.
I agree (and I'm not even an old guy <g>). After all, which bullet is
going to be easier to shrug off: the hold out pistol bullet the size of
the last joint of my pinky, or the coke-can sized shell of a Panther
Cannon? Sure, that's partially damage code, but its a lot easier to miss
vital organs with a tiny shell that leaves a small hole than a huge shell
that leaves a hole the size of a basketball.
***************
Rev. Mark Hall, Bardagh
"Death by a sword lasts but a moment, but a bard's scorn lasts
forever"
aka Pope Nexx Many-Scars, PML FAQ Cop
"Discretion is the better part of honor.... and innuendo the
better part of humor."
aka Ellegon, Working at making Cannon canon
"Meddle not in the affairs of dragons, mortal, for you are crunchy
and good with ketchup."
--------[Geek Code Block]-----------
GED/GSS d- s++:+ a-- C++ W w+ PS+.5 PE- Y+ t+
5+ X+ R*+.5 !tv+ b+.5 DI+ D- G e h !r-- !y+
-------[End Geek Code Block]-------