From: | Spike <u5a77@*****.CS.KEELE.AC.UK> |
---|---|
Subject: | Re: Variable Staging (Was "Old Age Runners") |
Date: | Thu, 7 May 1998 23:27:37 +0100 |
|
|Gurth wrote:
|>> Armor reducing power was a good idea, though, rather than automatic
|>> resistance successes. (Heretic, I know. I'm not *THAT* old, just 26.).
|>
|>A combination of the two would work very well, I think -- keep the revised
|>Power Levels of SRII and the way armor works, but add in the Staging rules
|>of SR1.
|
|This sounds like a net.project - converting all the new goodies over
|to SR1 damage codes...
YES!
Please?
>*wimper*<
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |