From: | Spike <u5a77@*****.CS.KEELE.AC.UK> |
---|---|
Subject: | Re: SR1 vs. SR2 |
Date: | Thu, 7 May 1998 23:33:42 +0100 |
|Can someone give me a run-down on 1st ed Karma rules? I need to find a
|BBlB, it seems...
Karma rules?
Simple.
At the end of a run you got awarded Karma.
With that Karma, you could buy skills, up attributes, learn spells or bond
foci. OR, you could save some of this karma in case of emergencies.
Spending 1 Karma point would avoid and oops, or allow a reroll of all failed
die.
Spending 2 karma would grant one auto-success. VERY usefull for making the
stabilisation roll after deadly damage.
Pools worked similarely, but the combat pool didn't exist. That replaced the
old Dodge and Defense pools (yes, pools could NOT enhance attack, only
defense, apart from astral and magic of course). Oh, and the Karma pool
didn't exist either.
There was one kind of karma. YOU decided what to spend it on or how to burn
it.
--
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