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Mailing List Logs for ShadowRN

From: Craig S Dohmen <dohmen@*****.COM>
Subject: Re: Shasdowrun: Off course! (loong!)
Date: Thu, 7 May 1998 20:34:22 -0400
> Dowd's. While he's certainly done some cool stuff, (Companion) he's also
> made some choices ranging from simply a little bland (Corp War thing-
> who cares?) all the way to near-disastrous (Rigger 2- so complicated it
^^^^^^^^^
Well, shadowrunners should care. Since the corps will have all sorts of
covert ops going on against each other....

> bizarre & sinister mix of magic & machine. Quit screwing with magic,
> FASA. Don't fix what ain't broken. If you find magic too powerful, step
> up the competition, or tone down what mojo players get. I have played

I think everyone is jumping the gun on this magic thing. Based on what they
said at last year's Gen Con, SR3 and the new magic book aren't going to
totally overhaul the magic system. It's going to be more along the lines of
defining things more exactly and explanation of how things work, eg,
grounding through quickenings. ;)

> * Horrors, IE's & the Tirs, oh my!- I thought these were neat but only
> in real limited quantity. They are way overused now. Ditto all the super

So, Mike has been downplaying the IE/Horror angle. What are you complaining
about?

> say, 'Cyberpirates'? They can't do a Japan book, but they do give us
> 'Blood in the Boardroom'... great.

They can't do a Japan book because they want to have someone from Japan
write it, and since SR was only released there within the last year, they
haven't found anyone yet.

--Craig

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