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From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: Odd Rigging Situation....
Date: Fri, 8 May 1998 08:59:34 -0600
Lehlan Decker wrote:
/
/ Ok guys, I ran into an odd situation last night, and want some
/ opinions. My players were fighting some bug spirits, and the rigger
/ had a doberman drone. One of the bug spirits had a nice high initiative,
/ charged the drone, grabbed it, and lobbed it at a wall. (It had to go through
/ two PC's to get there). Great Cinematic's, but how in the heck do you
/ figure damage?? The spirit had a strength of 10, so I had a power
/ level of five, ended up doing serious damage to the drone, and moderate
/ to the players. But this was arbitrary if anything.
/ Anyone pulled this one? I was thinking the collision rules would work,
/ if I figured out how fast I could throw a drone. :)

I'd place the Power equal to the strength of the spirit or the
barrier rating of the wall, whichever was lower.

Think of it this way. If the bug throws you through a paper wall the
wall isn't going to slow you down at all, and you'll actually take
damage when you hit the ground (with power equal to the Bug's
strength). If you hit a solid steel wall that doesn't give at all,
then it's like hitting the ground. The steel wall will reflect all
of the energy of the throw. If the Bug throws you through a wooden
wall, the wall will reflect *some* of the energy before it breaks.

If you really want to get technical, if the drone broke through the
wall then it would also have to make another damage resistance test
when it hits the ground on the other side. But it would be two DR
tests vs low power instead of one DR test vs on high power attack.
And things like angle of impact would reduce the power of the attack
(if you hit the ground at a shallow you'll roll instead of coming to
a complete stop).

-David
--
"Truth, like a torch, the more it's shook it shines."
- Sir William Hamilton
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm

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