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From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: Odd Rigging Situation....
Date: Fri, 8 May 1998 11:34:25 -0500
>
> Lehlan Decker wrote:
> /
> / Ok guys, I ran into an odd situation last night, and want some
> / opinions. My players were fighting some bug spirits, and the rigger
> / had a doberman drone. One of the bug spirits had a nice high initiative,
> / charged the drone, grabbed it, and lobbed it at a wall. (It had to go through
> / two PC's to get there). Great Cinematic's, but how in the heck do you
> / figure damage?? The spirit had a strength of 10, so I had a power
> / level of five, ended up doing serious damage to the drone, and moderate
> / to the players. But this was arbitrary if anything.
> / Anyone pulled this one? I was thinking the collision rules would work,
> / if I figured out how fast I could throw a drone. :)
>
> I'd place the Power equal to the strength of the spirit or the
> barrier rating of the wall, whichever was lower.
>
> Think of it this way. If the bug throws you through a paper wall the
> wall isn't going to slow you down at all, and you'll actually take
> damage when you hit the ground (with power equal to the Bug's
> strength). If you hit a solid steel wall that doesn't give at all,
> then it's like hitting the ground. The steel wall will reflect all
> of the energy of the throw. If the Bug throws you through a wooden
> wall, the wall will reflect *some* of the energy before it breaks.
>
> If you really want to get technical, if the drone broke through the
> wall then it would also have to make another damage resistance test
> when it hits the ground on the other side. But it would be two DR
> tests vs low power instead of one DR test vs on high power attack.
> And things like angle of impact would reduce the power of the attack
> (if you hit the ground at a shallow you'll roll instead of coming to
> a complete stop).
>
Hmm..I like it. In this case, since the bug tossed it at two
people, what type of barrier rating would that repersent? Body or
perhaps 1/2 body?
Hmm..I'm going to have to work out a few examples of this and see
how it works. Thanks for the idea. :)

--
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Lehlan Decker 644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
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The universe doesn't have laws, it has habits. And habits can be broken.

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