From: | Max Rible <slothman@*********.ORG> |
---|---|
Subject: | Re: Karma and the Pedestrian (was Re: SR Agriculture) |
Date: | Fri, 8 May 1998 09:27:23 -0800 |
>hmmm...I have delt with this any yet, but... when determining karma
>awards for "pedestrains" keep in mind the following:
>1) The risk/ stress of the person's day-to-day,
>2) The amount accomplished,
>3) and possibly the impact of his/her actions.
>
>As a basis OTOMH a chart would go something like this:
> Security Guard would get 1 karma per week
> Security Mage would get 1 karma per 3-4 days
> Corp Suit would get 1 karma per week (high stress/large impact)
> Wageslave would get 1 karma per 2-3 months
> Mageslave would get 1 karma per month
> Reseach Magician would get from 1 karma per month to 1 karma per 2-3
>days depending on research.
> Study (ie at a university, but not neccissarily) would increase rate by
>x2 to x4 depending on workload
> Coach potato would get 0 to 1 points of karma a year
>
>This sound any good?
Far too easy. Think of what a person would be like after a year in their
job, or three years. Your Security Guard gets 50 karma in a year. Your
Security Mage gets over 80. Numbers like that don't produce the quality
of employee you run into in the game-- unless your game is really
terrifying.
I distinguish between karma and experience points. XP are only useful for
raising skills, and do not contribute to karma pool, but otherwise behave
like karma. I give out XP for practice, training, study, and so on,
and karma for doing things that make a difference in the world. The
example security folks should only get karma when they have to defend
a facility or design a new kind of security procedure or something like
that. A PC doing a full-time charity job (like helping out in a hospital)
gets 1 karma per 2 weeks in my game. Take a look at
<http://www.amurgsval.org/shadowrun/learning.html>.
--
%% Max Rible %% slothman@*****.com %% http://www.amurgsval.org/~slothman/ %%
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