From: | Wafflemeisters <evamarie@**********.NET> |
---|---|
Subject: | Re: Munchkinism at it's finest |
Date: | Fri, 8 May 1998 18:26:06 -0500 |
> (Alfredo B Alves , Thu 19:21)
> >> > Replacing the Wires with a custom grade is out of the
> question,
> >> >cost wise. If it isn't, I don't want to hear about it (I'm
> jealous)....
> >> <snip the rest>
>
> >> sigh. Replacing wires is out of the question period. It's one of those
> >> one shot type of implantations. Didn't anybody fully read Shadowtech?
> >> sigh again.
>
> BTW, the page reference for the above is page 39 Last paragraph before
> System Damage
>
Geesh, first the hellblast thing (make one mistaken humourous comment
about one obsolete, rarely used spell...), now this.
Yes, I read shadowtech before even playing SR. I recognize the
refrence, and even before cybertechnology shadowtalk contradicted it, it
was a GM call. Inour game, "damage" means it cuases the smae harm as
implantation, and likely requires either gene therapy, or the
implantation of a NEW reflex system ASAP.
Not evreybody even OWNS shadowtech- you certainly don't need it to play
with wired reflexes or cyber-upgrades (upgrading isn't really covered in
S-tech, anyhow), so it is a weak source for a rule that limits a whole
class of cyber, a class not even included in that book.
BTW, "Sigh... Didn't anybody... Sigh again" comes across rather more
abrasively than needed for that comment, I think.
> >Contradicted by the entry in Cybertechnology in which someone mentions
> >that he 'had his wires pulled and replaced' (*not* a direct quote) so he could
have a relfex trigger put in.
> >
We actully allow Triggers to be put in on thier own as an after market
upgrade, but the SURGERY is as dificult / dmaging/ expensive as
implanting a whole wire system.
> >I don't really have a problem with the concept of removing wired
> reflexes. >Nanites can just as easily 'eat' the wires as lay them down.
> >
> >It'd probably not be easy for someone to go back to living without the
> wires, >(nor would it be cheap to remove them, I'd say the surgery would
> cost as much >as the original installation surgery, but if someone wants
> >to go down that road, be my guest).
Thats basically the road we take, yes.
> >
> >Basically, my view on it is that the cost is prohibitive, so that's why
> >all the 'war-surplus' wired-up folks show up in the shadows.
> >
Shutting wires "off" should be pretty easy (a deadly wound can do
it...), but I imagine that is a reversable procedure, or at least its
easier to fix than doing a whole new implant.
> >--
> >Ian Silvercat claims the above in the name of himself!
>
> I agree. (Btw the direct quote is "I actually had my wire taken out and
> put back in with a reflex trigger." -- Steel Lynx pg 38) I was
> considering charging as per Gene Therapy: 100kN then modify according to
> the grade to be removed (ie 300k for alpha, 700k for Beta, and 1M for
> delta [Gamma, Epsilon and S.Epsilon I'll remove for free <grin>]) then
> the Sam will have to spend 4 months hospilized (in the appriate grade
> clinic) before implantation of the new sys can begin ... ought to make
> runners reeeaaal wary about upgrading.
>
> PS if you're feeling nasty, make that the cost per point of essence :P
> (ie removing wired 2 [normal grade] would cost 300kN and hospitalize the
> char for 12 months).
>
The gene thrapy thing isn't bad, but the "per point" cost seems far to
high (I realise it was ":P"). Actually, with Gene therapy, I'd allow
the reversal of Reflex boosters (the non-upgradable / reversable
chemical treatment from SSC), the complete elimination of BI from
removed bioware (impossible to do with just surgery), and the reversal
of things like kamikazee "wasting".
-Mongoose